Hi Anthony, I got a feeling that you should be using 3 TransformGroups when doing the rotations:
transformX.rotX(x_angle); transformY.rotY(y_angle); modelTrans.mul(transformX, modelTrans); modelTrans.mul(transformY, modelTrans); transformGroup.setTransform(modelTrans); Which then updates the actual 'transformGroup' The above snip is from the java3d demo app FourByFour -PickDragBehavior class file. HTH, Greg. --- Anthony Arobone <[EMAIL PROTECTED]> wrote: > Hi all, > I'm trying to do some rotation and translations > with one TransformGroup object. First I rotate > around the Y ( to give yaw ), then I want to rotate > around the new local Z ( to give roll ). But the > rotate around the Z is rotating around the original > Z not the newly create Z. I know this is how it is > supposed to act, but I can't figure out how to get > my rotation done on the local coord Z instead of the > original. Here is a snip of code: > > // Save position before move > mTransformGroup.getTransform( mTranslate ); > mTranslate.get( mLastPosition ); > > // Do yaw rotation > mDeltaRadiansY = <calc new delta radians to > rotate by>; > mRotate.rotY( mDeltaRadiansY ); > mTranslate.mul( mRotate ); > > // Do roll rotation > if ( (mDeltaRadiansZ != 0) ) { > mDeltaRadiansZ = -mDeltaRadiansZ * 0.19; > mRotate.rotZ( mDeltaRadiansZ ); > mTranslate.mul( mRotate ); > mDeltaRadiansZ = 0; > } > > // Set delta point and transform > mDeltaVector.set( 0, 0, mDeltaTranslate ); > mTranslate.transform( mDeltaVector ); > > <calc new mDeltaVector from collision detection> > > // Change actual object > mLastPosition.add( mDeltaVector ); > mTranslate.setTranslation(mLastPosition); > mTranslate.normalize(); > mTransformGroup.setTransform(mTranslate); > > > Thanks All, > Anthony __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".