Hi All, I've been running into problems in trying to get consistent pick hits on indexed geometries with the BY_REFERENCE bit set. If I do not choose to turn on that bit, however, picking works very well.
Specifically, the problems with the BY_REF bit are as follows: 1. If I try to pick an indexed BY_REF geometry in a scenegraph that has other indexed *non* BY_REF geometries, then picking sometimes returns a *non* BY_REF geometry even if that doesn't happen to be the closest. 2. If I have just a single indexed BY_REF geometry in the scene, pick hit/miss happens depending upon which part of the geometry I choose to click on. Before I delve deeper and go onto creating a testcase for the Sun Team, just want to know if anyone else has noticed such inconsistent picking behavior with BY_REF geometries. I've been using win32 OGL versions of Java 3D, and IIRC I've encountered the above behavior with all the latest versions. Thanks in advance Raj Vaidya =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".