Hi All,

I've been running into problems in trying to get consistent pick
hits on indexed geometries with the BY_REFERENCE bit set.
If I do not choose to turn on that bit, however, picking works
very well.

Specifically, the problems with the BY_REF bit are as follows:

1. If I try to pick an indexed BY_REF geometry in a scenegraph
that has other indexed *non* BY_REF geometries, then picking
sometimes returns a *non* BY_REF geometry even if that doesn't
happen to be the closest.

2. If I have just a single indexed BY_REF geometry in the scene,
pick hit/miss happens depending upon which part of the geometry
I choose to click on.

Before I delve deeper and go onto creating a testcase for the
Sun Team, just want to know if anyone else has noticed such
inconsistent picking behavior with BY_REF geometries.

I've been using win32 OGL versions of Java 3D, and IIRC I've
encountered the above behavior with all the latest versions.

Thanks in advance

Raj Vaidya

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to