Scott Rutledge wrote: (about bug 4374079)
I've found a fix for this bug. Create your own canvas3d and implement the paint method thusly:*public* *void* paint(Graphics g) { *super*.paint(g); Toolkit.getDefaultToolkit().sync(); } One line...so long to figure out.
Wow, great fix. Wish I had noticed your post long ago. Thanks Nikolai =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
