Scott Rutledge wrote:  (about bug 4374079)

I've found a fix for this bug. Create your own canvas3d and implement
the paint method thusly:

*public* *void* paint(Graphics g)
{
   *super*.paint(g);
   Toolkit.getDefaultToolkit().sync();
}

One line...so long to figure out.
Wow, great fix. Wish I had noticed your post long ago.

Thanks
Nikolai

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to