For 1.

Use geometry-by-reference and update the shape only from within the
GeometryUpdater.updateData method. That works well. But I still don't
understand why you don't like morphing ? It should do exactly what you want!

For 2.

What do you mean by "contour surface" ? If the data you are reading contains
6 quads describing a cube, what should be the contour surface in that case ?

Florin


-----Urspr�ngliche Nachricht-----
Von: Jefferson Samuel [mailto:[EMAIL PROTECTED]]
Gesendet: Donnerstag, 30. Januar 2003 04:47
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Contour Surface & deform shape


Hello All,

Someone please direct me to some useful information
on how to create contour surface.

I'm creating Java3D loader, which reads data values
from a stored file and creates lots of Shape3D's
using Geometry classes (TriangleArray ,QuadArray & LineArray).

I deform the shape3D's with the new set of point data's
& apply color to the deformed Shape3D.

Like this:
m_OriginalGeometryArray = (GeometryArray) shapeq4[parti][
quadj].getGeometry( ); //get the value
shapeq4[parti][quadj].setGeometry(m_OriginalGeometryArray);//set new value
shapeq4[parti][quadj].setAppearance(bulbApp[parti][quadj]); //set new
appearance

1) Deforming the shape as a animation (Threads) slows down the process.

     Can any one suggest some other good idea to
     deform a shape with animation?

     I don't want to morph or interpolate two Shape3D's.
     I want the same Shape3D to be deformed.

2) How to create contour surface?

   Anyone can direct me to some demo or example coding.

Please help!

With regards
jeff

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