Did I miss something, or is this email a repost?

Incidently, what format is your image? Does it actually have an Alpha
channel?

Kev

> -----Ursprüngliche Nachricht-----
> Von: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]]
> Gesendet: Donnerstag, 30. Januar 2003 21:48
> An: [EMAIL PROTECTED]
> Betreff: Re: [JAVA3D] AW: [JAVA3D] advice and tips on a tree texture
> mapping
>
>
> Thank you very much, Florin!
>
> I tried RGBA, and a more "full" tree image, I got the space between the
>  foliage black instead of white. Does that mean that the image
> background  part stapled to the geometry will not be transparent?
>
>>In order to look more realistic, then you really need to have a little
>>more complex geometry for the "green" part, and use dot3 bump mapping
>>for the trunk.
>>Do you mean that I need to create geometry in a similar shape as the
>>tree  shape in image? Could you please explain a little bit more?
>
> My geometry for the tree is editable by user which limited the degree
> to  customized the geometry to the image tree shape.
>
> Thanks again!
> Lan
>
>
>
>>Cheers,
>>
>>Florin
>>
>>-----Ursprüngliche Nachricht-----
>>Von: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]]
>>Gesendet: Mittwoch, 29. Januar 2003 21:44
>>An: [EMAIL PROTECTED]
>>Betreff: [JAVA3D] advice and tips on a tree texture mapping
>>
>>
>>Hi, everyone:
>>
>>I am seeking advice despately.  I did texture mapping on a tree object
>>which is in a shape of two triangles (connected base to base). The
>>underline geometry is a TriangleStripArray. The problem is that the
>>tree is "Trimmed" to geometry shape. It looks very ugly. See attached
>>picture (very embarrassing to show). Plus, the space between the
>>foliage is not transparent.  I was wondering if anyone could give me
>>some hints as how to make the trees more realistic looking. I have
>>played with it for couple of days and failed to figure out what was
>>wrong. I'd appreciate any help! Thanks in advance!
>>
>>   Here are the code that I use to set the appearance bundle.
>>
>>              Texture2D treeTex = new Texture2D(Texture.BASE_LEVEL,
>>Texture.RGB,
>>                                                image.getWidth(),
>>image.getHeight());
>>              treeTex.setImage(0, image);
>>              treeTex.setEnable(true);
>>          treeTex.setBoundaryModeS(Texture.CLAMP_TO_EDGE );
>>          treeTex.setBoundaryModeT(Texture.CLAMP_TO_EDGE );    // get
>>          the
>>texture from the loader
>>          treeTex.setMagFilter(Texture.BASE_LEVEL_LINEAR);
>>
>>              TextureAttributes texAttr = new TextureAttributes();
>>              texAttr.setTextureMode(TextureAttributes.REPLACE);
>>
>>          RenderingAttributes renderAtt
>>          >appearance.getRenderingAttributes();
>>          renderAtt.setIgnoreVertexColors(true);
>>          appearance.setTexture(treeTex);
>>          appearance.setTextureAttributes(texAttr);
>>
>>
>>Lan Wu-Cavener
>>Dept. of Landscape Architecture
>>
>>˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
>>To unsubscribe, send email to [EMAIL PROTECTED] and include in the
>>body of the message "signoff JAVA3D-INTEREST".  For general help, send
>>email to [EMAIL PROTECTED] and include in the body of the message
>>"help".
>
> Lan Wu-Cavener
> Dept. of Landscape Architecture
>
>
==========================================================================To
> unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body of the message "signoff JAVA3D-INTEREST".  For general help, send
> email to [EMAIL PROTECTED] and include in the body of the message
> "help".
>
>
==========================================================================To
> unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body of the message "signoff JAVA3D-INTEREST".  For general help, send
> email to [EMAIL PROTECTED] and include in the body of the message
> "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to