The best way to do EXACTLY what you want is to NOT use TexCoordGeneration, but to add the texture coordinates to the vertex definition in your geometry.
Cheers, Florin -----Ursprüngliche Nachricht----- Von: R. Carassou [mailto:[EMAIL PROTECTED]] Gesendet: Donnerstag, 30. Januar 2003 18:00 An: [EMAIL PROTECTED] Betreff: [JAVA3D] texture mapping with a pattern Hi all, i need some help with texture... who can give me a good recipe (or code exemple) to add a texture (repeat a pattern) onto a triangleArray. see my code below i haven't found a complete tutorial about texture, if someone know a good link, it's would be great. Thanks in advance Regards Renaud float nb_text_x =0.03f; float nb_text_y =0.03f; TexCoordGeneration tcg = new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR , TexCoordGeneration.TEXTURE_COORDINATE_2, new Vector4f(nb_text_x,0,0,0), new Vector4f(0,nb_text_y,0,0)); TextureAttributes text_att = new TextureAttributes(); text_att.setTextureMod(TextureAttributes.REPLACE); loader = new TextureLoader(texturePath, null); tex = loader.getTexture(); appearance.setTexCoordGeneration(tcg); appearance.setTextureAttributes(text_att); appearance.setTexture(tex); ___________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".