> Date:         Tue, 4 Feb 2003 15:37:01 -0800
> From: Mark Hood <[EMAIL PROTECTED]>
>
> Most modern OpenGL hardware fully accelerates OpenGL within a window, so
> there shouldn't be any difference between a window the size of the
> screen and using FSEM.

On second thought, with fill-bound applications (lots of texture pixels
compared to vertices), decreasing the screen resolution will increase
performance.  So using FSEM to get fewer pixels on the screen can be effective
in increasing performance for such applications, at the expense of image
quality.

-- Mark Hood

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