Hi all!
 
I used the lookAt method from Transform3D and my image which went throught some rotations were all rotated in the opposite direction.
With or without the invert(), the ouput is the same. Does anyone know what is the reason for this and
how do I get back the correct image even while using the lookAt().
Here is what is in my codes:
 
transform3d.lookAt(new Point3d(0,0,-10), new Point3d(0,0,0), new Vector3d(0,1,0));
transform3d.invert();
 
 
 
Jasmine Kwok

Reply via email to