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Hi all!
I used the lookAt method from Transform3D and my
image which went throught some rotations were all rotated in the opposite
direction.
With or without the invert(), the ouput is the
same. Does anyone know what is the reason for this and
how do I get back the correct image even while
using the lookAt().
Here is what is in my codes:
transform3d.lookAt(new Point3d(0,0,-10), new
Point3d(0,0,0), new Vector3d(0,1,0));
transform3d.invert();
Jasmine Kwok
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