Hello all,
 
I have a generated texture map (simply processing my heightfield and assigning colors) that I mapped onto my terrain.  However, I get an unwanted effect.  Each triangle is texturized individually, so you get a repeating texture along the terrain in strips.
 
Is there a way to make each triangle a specific color from the map?  I know I could probably assign each vertex a color, but I have some stuff in mind that would make using a texture advantageous over assigning colors.
 
Thanks,
Andy

Reply via email to