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Hello all,
I have a generated texture map (simply processing my
heightfield and assigning colors) that I mapped onto my terrain. However,
I get an unwanted effect. Each triangle is texturized individually, so you
get a repeating texture along the terrain in strips.
Is there a way to make each triangle a specific color from the
map? I know I could probably assign each vertex a color, but I have
some stuff in mind that would make using a texture advantageous over assigning
colors.
Thanks,
Andy
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