Set texture coordinates to the vertexes of your terrain. Don't use TexCoordGeneration. That will always work.
 
Cheers,
 
Florin
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Von: Andy Gombos [mailto:[EMAIL PROTECTED]]
Gesendet: Samstag, 8. Februar 2003 00:27
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Blowing up a texture map

Hello all,
 
I have a generated texture map (simply processing my heightfield and assigning colors) that I mapped onto my terrain.  However, I get an unwanted effect.  Each triangle is texturized individually, so you get a repeating texture along the terrain in strips.
 
Is there a way to make each triangle a specific color from the map?  I know I could probably assign each vertex a color, but I have some stuff in mind that would make using a texture advantageous over assigning colors.
 
Thanks,
Andy

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