Have you tried to set the capability bit using the setCapability() method
for your BranchGroup?
The Capability bit that you must set for your B.G. is the ALLOW_DETACH
capability bit.

I hope to have helped you...

-----Mensagem original-----
De: Jose Angel Aragon [mailto:[EMAIL PROTECTED]]
Enviada em: Monday, February 10, 2003 10:26 AM
Para: [EMAIL PROTECTED]
Assunto: [JAVA3D] Problem on deleting a BranchGroup

Hello,

I have same problems becouse when a detach  a BrachGroup from my scene.
The java3d throws a exception that i can't catch. I have no idea about
what the problem is. I accept all sugestions.

Thanks.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to