Have you tried to set the capability bit using the setCapability() method for your BranchGroup? The Capability bit that you must set for your B.G. is the ALLOW_DETACH capability bit.
I hope to have helped you... -----Mensagem original----- De: Jose Angel Aragon [mailto:[EMAIL PROTECTED]] Enviada em: Monday, February 10, 2003 10:26 AM Para: [EMAIL PROTECTED] Assunto: [JAVA3D] Problem on deleting a BranchGroup Hello, I have same problems becouse when a detach a BrachGroup from my scene. The java3d throws a exception that i can't catch. I have no idea about what the problem is. I accept all sugestions. Thanks. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
