> Date: Tue, 11 Feb 2003 12:41:53 +0530 > From: Anirban Bhadore <[EMAIL PROTECTED]> > > > This sort of progressive refinement scheme can be very effective with > > immediate mode rendering API's when facing bottlenecks in the actual > > rendering speed.
> I tried immediate mode rendering. Could not get any better result from it, > following is the results. Sorry, by immediate mode rendering API I meant something like OpenGL. Java 3D's immediate mode rendering has much more overhead. > But I am yet to try on BY_REF option, that I will try next. If you can't redesign your scene graph structure, then this may be your best best. You'll be able to replace your geometry with more refined versions without Java 3D having to make a copy, and you'll avoid updating the scene graph structure. -- Mark Hood =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".