Hi All, In the doco for Java3D for the Sound class it mentions:
"Data for non-streaming sound (such as a sound sample) can contain two loop points marking a section of the data that is to be looped a specific number of times. Thus sound data can be divided into three segments: the attack (before the begin loop point), the sustain (between the begin and end loop points), and the release (after the end loop point)." But I can't figure out at all how to do this, there are no apparent methods to control or set the loop points in this or any other related classes. If this is a description of a funcion that doesn't exist, does anyone know if is it possible to play a sound starting at a position other than the beginning? Eg I am writting a type of music sequencer and need to be able to start playing tracks x seconds into them. Thanks - James P.S - a way of finding out where a sound is up to when playing would be good to. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
