Hi All,

In the doco for Java3D for the Sound class it mentions:

"Data for non-streaming sound (such as a sound sample) can contain two loop
points marking a section of the data that is to be looped a specific number
of times. Thus sound data can be divided into three segments: the attack
(before the begin loop point), the sustain (between the begin and end loop
points), and the release (after the end loop point)."

But I can't figure out at all how to do this, there are no apparent methods
to control or set the loop points in this or any other related classes.   If
this is a description of a funcion that doesn't exist, does anyone know if
is it possible to play a sound starting at a position other than the
beginning? Eg I am writting a type of music sequencer and need to be able to
start playing tracks x seconds into them.

Thanks - James

P.S - a way of finding out where a sound is up to when playing would be good
to.

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