Hello,

I read a paper: "Efficient and Reliable Triangulation of Polygons"
by Martin Held. His triangulation method is called FIST (Fast
Industrial-Strength Triangulation).

It says: "Although �sorted� clipping of the ears generally produces
nice looking triangulations, it is clear that any form
of ear clipping in general is inferior to Delaunay triangulations,
as generated by Shewchuk�s �Triangle�. The only
alternative may be to perform edge flips as an optimization
step after the triangulation has been computed.

...Sun Microsystems have integrated it into two industrial graphics
packages. For the near future it is planned that FIST will get
integrated into Sun�s implementation of Java 3D."

So is FIST the algorithm that is used by Java3D now? By the way, I didn't
find the Triangulator.java in java3d-utils-src.jar, which is supposed
to be the class to do the triangulation. Does any one know how can I
get this file?

In my application, I need to optimize the triangulation based on
some discrete curvatures of the generated triangles, so the generated
mesh is more smooth. Does any one have any experence or suggestion
for this problem? Your comments is highly appreciated!

Thanks a lot,

hwite

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