| VRML 2.0 and Java (JDK 1.1.2) | ------------------------------ | Independant study implementing | shared virtual environments | | In the spirit of DOOM we created a maze game | to demonstrate a shared environment using | | VRML 2.0 and Java 1.1.2 only. | | Through the EAI of VRML 2.0 the Java applet | sends and receives data packets from | 2 or 3 players. | | This could be done more easily with Active X | or a Java server but we wanted to use the | mutlicasting recently available in Java 1.1.2. | Which is more scalable than a Java server and | far more secure and universal than Active X. ... | | Most importantly have FUN. | http://www-vrl.umich.edu/~saha/name490/game.html http://www-vrl.umich.edu/~saha/name490/vrml2/game/vrml_no_java/maze3.wrl http://www-vrl.umich.edu/~saha/name490/vrml2/game/java_vrml/maze.wrl
Football Players in the Virtual Reality CAVE -------------------------------------------- | | The CAVE (Cave Automatic Virtual Environment) is | currently the most advanced system for | immersive virtual reality. | | The University of Michigan operates such a system ... | | A CAVE provides its users with the convincing illusion | of being fully immersed in a three-dimensional world | that is computer-generated and presented to the viewer | in realistic full scale as well as in stereo. | | [ Java implementation shown in Play Chart : ] | http://www-vrl.umich.edu/project/football/denver_michigan_chase.gif | http://www-vrl.umich.edu/project/football/index.html http://www-vrl.umich.edu/project/football/vrml/stand_geo.wrl http://www-vrl.umich.edu/project/football/vrml/run_stick.wrl http://www-vrl.umich.edu/project/football/vrml/stand_geo.wrl http://www-vrl.umich.edu/project/football/skeleton.html | In a typical training session, the trainee | (e.g., a quarterback) wears the shutter glasses and | is fully immersed in the virtual play. | | The trainer (e.g., a coach) sits on the side and | uses a laptop to control the training session. | A special menu in the Chart Editor program | (previously used to model a play in 2-D) provides | all control functions for the CAVE. | | [ Java implementation shown in Play Chart : ] http://www-vrl.umich.edu/project/football/denver_michigan_chase.gif | http://www.fathom.com/fks/catalog/feature.jhtml?story_id=122244&featurePageNumber=3 Human Models can be animated with VRML and Java3d using Web3d.org's H-Anim and the Sun VRML Loaders. Chris Ender wrote:
hello, well, i know that every second internet page offers downloadable vrml models :) but what i search is a map in vrml from an actual game. the game should be popular and not to old. the converted maps from quake3 don't work with diffrent loaders. had anyone success with this? does anyone have a nice scene from unreal, max payne etc.? i need it for testing interaction, not for commercial use. thank you! chris
Above is a vrml maze game implemented in a university environment using modern tools and some related VRML / VR stuff at that school, both using Java. | From: EECS | Subject: out of memory Error ... | | | Does anyone know how to resolve an | "out of memory" error? I'm ROUTE'ing | to many scripts. ... | | I am using Cosmo. | The resolution is to remove many of the routes? | | If you'd like to see it, go to | http://www-personal.umich.edu/~akinter/flex_only_new120603.wrl | | Thank you for your help! | | Lex | | [ edited: messages merged ] | http://groups.google.com/groups?hl=en&lr=&selm=b1ennh%249v%241%40news.eecs.umich.edu http://groups.google.com/groups?hl=en&selm=b23d37%2414un%241%40news.eecs.umich.edu The resolution may be to not use Scripts and it may leave the vrml plug-in behind. In the Web3d.org group a large number of people have been working on the program of efficiently animating avatars in a browser and we are able to do that with Web3d.org's VRML based H-Anim Avatars and Java3d with the old reliable Sun VRML Loaders. Human Animation with the Sun VRML Loaders & VRML ------------------------------------------------ http://www.frontiernet.net/~imaging/vrml_loaders_working.html http://www.frontiernet.net/~imaging/java3d_and_vrml.html Lex, other groups at your school have succesfully combined Java & VRML, and others all around the world, Nasa does, I do, do you ? You can also use VRML & Java 1.1 VRML engines: http://www.frontiernet.net/~imaging/H-Anim_Avatars.html or VRML, Java and the VRML plug-ins: http://www.frontiernet.net/~imaging/HAnimPoser.html Games with Java, Human Animation & VRML: http://www.frontiernet.net/~imaging/java_games.html -- Paul, Java Developer & Web Animator -------------------------------------- Imaging the Imagined: Modeling with math & a Keyboard =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
