I'm developing a 3D environment using Java3D for academical purposes.
This environment performs ( at runtime ):

* a lot of texture loading/updating
* picking behavior
* BranchGroups attaching/detaching

I experience heavy memory leaks (15-20 mb) when I rebuild the environment  at runtime.
Before rebuilding I always call:

"myUniverse.removeAllLocales();"
"System.gc();"

I'm sure there's no circular reference.
I tried also "java -Xincgc" for incremental GC.
The result is that after the third rebuild I got a "java.lang.OutOfMemory" message.
I'm using:

jsdk 1.4.1
j3DOGL 1.3.1 beta1

Anyone can help?
Thank and excuse me if my English is not so good.

Giuseppe Fontana

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