I'm developing a 3D environment using Java3D for academical purposes. This environment performs ( at runtime ): * a lot of texture loading/updating * picking behavior * BranchGroups attaching/detaching I experience heavy memory leaks (15-20 mb) when I rebuild the environment at runtime. Before rebuilding I always call: "myUniverse.removeAllLocales();" "System.gc();" I'm sure there's no circular reference. I tried also "java -Xincgc" for incremental GC. The result is that after the third rebuild I got a "java.lang.OutOfMemory" message. I'm using: jsdk 1.4.1 j3DOGL 1.3.1 beta1 Anyone can help? Thank and excuse me if my English is not so good. Giuseppe Fontana
==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".