John Wright wrote:
In 3D this can be critical as a single call that creates an extra 4 bytes might run thousands or millions of times per second and can result in a HUGE amount of garbage collection.
Indeed.
SceneGraphPath[] pickAll(PickShape pickShape); In 'Locale' is currently causing serious grief for precisely this reason. (i.e. the number of SceneGraphPath Objects it allocates) Rob -- Rob Nugent Sun Microsystems, Southampton, UK [EMAIL PROTECTED] Tel: +44 (0) 1489 585503 Fax: +44 (0) 1489 881363 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".