John Wright wrote:
In 3D this can be critical as a single call that creates an extra 4
bytes might run thousands or millions of times per second and can result
in a HUGE amount of garbage collection.
Indeed.

 SceneGraphPath[] pickAll(PickShape pickShape);

In 'Locale' is currently causing serious grief for precisely this reason. (i.e.
the number of SceneGraphPath Objects it allocates)

Rob
--


Rob Nugent
Sun Microsystems, Southampton, UK

[EMAIL PROTECTED]

Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to