I am trying to get the values for the view volumes
for the parallel and perspective views.
 
I am currently studying OpenGL, and trying to make an application that will
show the viewing volumes in a 3D application.
 
How can I retrieve these values, for example in OpenGL
 
    glFrustrum(top,bottom,left,right,near,far);
    glPerspective(fovy,aspectRatio, near,far);
    glOrtho(top,bottom,left,right,near, far);
    and so on.
 
Thanks for the help
 
Zak

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