Dear All,

Recently it was recommended that Full Screen applications
should be called with -Dsun.java2d.noddraw=true.

Could anyone explain to me why this is necessary if the
application is only using AWT (e.g. a Canvas3D inside a
Frame) and the OpenGL version of Java 3D (i.e no
DirectDraw)?

- Andrew

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to