Can you sent us a sample, or a picture with the good and distorted picture ?
 
Florin
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Von: martin [mailto:[EMAIL PROTECTED]]
Gesendet: Donnerstag, 20. Februar 2003 01:40
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Texture oddity

Hi
 
Im having some trouble with Textureing anyone help or tell me what i might be doing wrong?
 
Im making a simple QuadArray item consiting of COORDINATES,  NORMALS and TEXTURE_COORDINATE_2 items. I have set 4 Point3f items defining my coordinates and have used GeometryInfo and NormalGenerator to create Normal Vectors. I have also set and array of TexCoord2f mapping my texture over my GeometryArray, producing a Square shape with a texture mapped once over it nicely effected by lighting.
 
when I view my scene my texture seems fine if im some distance away, but the Texture Coordinates seem to get confused if i navigate the scene near the object distorting and angeling my texture. Ive tried different TexCoordGeneration settings and different TexCoor2f's but cant seem to shake off the problem.
 
Martin

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