Hi,

I am working on a problem that requires the display of the 3D Viewing
parameters ( Translations and Rotations about X,Y and Z global axes)
associated with a scene. I am a little confused by the extraction of these
parameters during execution of an Orbit Behavior. The application also
requires that the user be allowed to input of these parameters for direct
manipulations.

This is what I have implemented so far:

ViewingPlatform viewingPlatform = m_universe.getViewingPlatform();
TransformGroup  vpTG = viewingPlatform.getViewPlatformTransform();
//retrieves VPT from simpleU which is a TG
Transform3D transform3D = new Transform3D();

vpTG.getTransform(transform3D );

Vector3f    vTranslate=new Vector3f();
Quat4f      qRotation=new Quat4f();
double  scale=transform3D.get(qRotation,vTranslate);

For user input, my intent is to reverse the process. Am I on the right track
for this ? Does anyone have any additional insight or solutions to this
problem ?



Regards

Mark Vasudevan

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