Anyone doing much work with 3D textures at all under J3D? Just trying to
eliminate all the possibilities about this being an issue with my
texture coordinate generation.

I have a simple six-sided cube with a trivial (depth 2) 3D texture on
it. 4 of the six sides display correctly, but the right and back sides
display the left and front texture respectively. This happens regardless
of whether it is a QuadArray or IndexedQuadArray. Changing to triangle
equivalents causes even more issues. I've confirmed it's not a graphics
card/driver issue as the same appearance happens on both ATI and nVidia
hardware. There's no details in the archives of anyone having a similar
problem.

The one thing I haven't tried yet is using automatic texture coordinate
generation. That's next, but I highly suspect J3D is corrupting
something because the indexed array which has only one vertex shared
between the 3 sides still seems to use the "wrong side" of the texture
for only one of the three sides.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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