Anyone doing much work with 3D textures at all under J3D? Just trying to eliminate all the possibilities about this being an issue with my texture coordinate generation.
I have a simple six-sided cube with a trivial (depth 2) 3D texture on it. 4 of the six sides display correctly, but the right and back sides display the left and front texture respectively. This happens regardless of whether it is a QuadArray or IndexedQuadArray. Changing to triangle equivalents causes even more issues. I've confirmed it's not a graphics card/driver issue as the same appearance happens on both ATI and nVidia hardware. There's no details in the archives of anyone having a similar problem.
The one thing I haven't tried yet is using automatic texture coordinate generation. That's next, but I highly suspect J3D is corrupting something because the indexed array which has only one vertex shared between the 3 sides still seems to use the "wrong side" of the texture for only one of the three sides.
-- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant -------------------------------------------------------------------
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
