> Date: Tue, 25 Feb 2003 17:37:49 +0100 > From: Manfred Riem <[EMAIL PROTECTED]> > > How is determined which side of the SceneGraph will be shown? > Can one also make both sides visible and what is the performance > penalty?
If you're referring to face culling, it's set in PolygonAttributes. You can have CULL_NONE, CULL_FRONT, and CULL_BACK; CULL_BACK is the default. If on average half your polygons are facing away, then specifying CULL_NONE could approximately half your performance depending upon whether rendering geometry and texture are your application's bottlenecks. -- Mark Hood =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
