Hi All,

I tried two ways to display a big object, say radius of BoundingSphere is 500
(M) :
1) Scale the object(works fine )
2) Pull the eye back using the equation
double eyeDist = 1.4 * radius / Math.tan( Math.toRadians( 40 ) / 2.0 ).

With the second way, I got a strange problem, which is there are black spots on
the rendered model.  The model is supposed to be rendered in one color. When
the eye point move enough close to the object, the black spots disappear. Is it
a light problem? I set the bounds of light to be Double.MAX_VALUE.

Could anyone tell me why?

Thanks in advance.

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