You can ONLY attach or detach BranchGroups whilst the scene graph is live.
 
Cheers,
 
Florin
-----Urspr�ngliche Nachricht-----
Von: philip robinson [mailto:[EMAIL PROTECTED]
Gesendet: Donnerstag, 27. Februar 2003 11:15
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Using a Group instead of a Transform Group???

Hey folks,

Just a quicky, I have set up an import button through the JPanel methods, I was wondering If I use a Group node as appossed to a Transform Group node would I be able to remove and add Geometry whilst the scene graph is live, without getting exception errors. The methods I plan to use are:

void removeChild(String loaded);

Use another method to reload a geometry

void insertChild(String newLoad);

Any idea guys,

Cheers Phil



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