You
can ONLY attach or detach BranchGroups whilst the scene graph is
live.
Cheers,
Florin
-----Urspr�ngliche Nachricht-----
Von: philip robinson [mailto:[EMAIL PROTECTED]
Gesendet: Donnerstag, 27. Februar 2003 11:15
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Using a Group instead of a Transform Group???Hey folks,
Just a quicky, I have set up an import button through the JPanel methods, I was wondering If I use a Group node as appossed to a Transform Group node would I be able to remove and add Geometry whilst the scene graph is live, without getting exception errors. The methods I plan to use are:
void removeChild(String loaded);
Use another method to reload a geometry
void insertChild(String newLoad);
Any idea guys,
Cheers Phil
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