Hi,

I've been using the PickCanvas for some time now to pick 3D points in my scene. Now 
I'd like to be able to distinguish which avatar was picked.. not just the Shape3D. I 
had the "bright" idea to extend BranchGroup with a class that includes a reference to 
the avatar object thinking that I could chase this parent up from the leaf that is 
picked. Of course when I tried this I get the restricted access exception.

Is there an easy way to do this?

I looked at the result returned  by getSceneGraphPath but it always claims to have 0 
nodes! (nodeCount() == 0).

josh

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