Hi, I'm new to 3D and so far MouseRotate was just enough, but I would like to get different kind of control over rotation. The best, if I give example what I'm lookin for: There is single cube on the scene. Then I pick one of its vertexes, and move it. The cube should rotate in a way, that this picked vertex follows the mouse pointer (all the time vertex and pointer have the same position on the screen) I know that this is done by projecting coordinates on the spehere and then finding the proper angle of rotation and maybe it was done already. Anyone heard of something like this?
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