Hi,

I'm new to 3D and so far MouseRotate was just enough, but I would like to get 
different kind of control over rotation. The best, if I give example what I'm lookin 
for:
There is single cube on the scene. Then I pick one of its vertexes, and move it. The 
cube should rotate in a way, that this picked vertex follows the mouse pointer (all 
the time vertex and pointer have the same position on the screen)
I know that this is done by projecting coordinates on the spehere and then finding the 
proper angle of rotation and maybe it was done already. Anyone heard of something like 
this?

Adam

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