Hi All,

Its a great benefit to club geometries
together into lesser no of shapes in the scene graph. I was just wondering
if there is any way
to still pick different geometries individually and change the appearance of
the geometry.

Lets take one example.

Lets say there is a scene which has 27000 spheres and one shape per 30
spheres. The same example as Florin had given few days back ! He had given
data that by clubbing 30 spheres together in a single shape actually reduces
the mem requirement dramatically for the scene graph.

In this example, can I provide functionality to pick *any* of the 30
spheres , which are added to a single shape by implementing some picking
routine in j3d? In j3d picking is done on shape3ds, so how can I do this?
when
the pick ray actually intersects the n th sphere out of the 30 spheres, does
the
picked shape of the pick result give me that geometry first? Or is there any
sense of sequence
when I query the geometries of the picked shape?

Any idea about how to achieve this? Did somebody try somethig like this
already?

thanks
anirban

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