for adding and removing the geometries from the Shape3D, you do not need to detach the parent BG. Only thing you have to take is that the geometries which you are adding into the shape are of same type.
 
nitin
-----Original Message-----
From: philip robinson [mailto:[EMAIL PROTECTED]
Sent: Friday, March 07, 2003 4:30 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Importing geometry whilst a scene graph is live???

Hi folks,

I have created an application that imports 3D geometry and then creates are representation of that data on the canvas 3D. How can I import different geometry whilst the scene graph is live, do I need to detach the BranchGroup first or what?

Any ideas guys?

Phil



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