Thanks for this information.  I must have skipped over it when I read
through the docs earlier.  I will investigate this more and see if a
solution lies here.

Nick




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  |      Subject:  [JAVA3D] AW: [JAVA3D] Instantiating GeometryArrays without          
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You are at a dead end with that aproach. You cannot bypass the constructor.

There may be a solution using replacement objects. Except from
Externalizable API docs:

"An Externalizable instance can designate a substitution object via the
writeReplace and readResolve methods documented in the Serializable
interface"

This substitution objects should be used to store and recreate your
geometry
array. However, I don't know if and how it works, never tryed by myself.

Cheers,

Florin

-----Urspr�ngliche Nachricht-----
Von: Nick Stark [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 7. M�rz 2003 14:37
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Instantiating GeometryArrays without knowing their
size


Thanks for the response.  However, to construct a geometry array, one of
the parameters that must be passed is the vertex count, which is simply an
integer.  If you pass 0 as the vertex count, then I have not been able to
later increase this vertex count which has been the problem here.  Any
ideas to address that would be great...

Thanks,
Nick

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