> Date:         Fri, 7 Mar 2003 17:17:22 +0100
> From: Karsten Fries <[EMAIL PROTECTED]>
> Organization: LION bioscience AG
>
> i mean if you compare the standard stereo to that one compatibility mode gave
> me i have the evidence. before i had a slight impression that my object is in
> front or inside of screen. but i had no sensation of depth in the object
> itself. in fact the direction the eyes where looking didn't converge at
> all. it was like staring into the infite distance.

Going back now to your original message:

>       Point3d rightEye = new Point3d();
>       getView().getPhysicalBody().setLeftEyePosition( rightEye );
>       rightEye.x = 0.003f;
>       getView().getPhysicalBody().setRightEyePosition( rightEye );

You set the left eye to [0, 0, 0] and the right eye to [0.003, 0, 0],
for a stereo separation of 0.003 meters.  That's a very small
interpupilary distance; usually you want it 6-7 centimeters or so, so a
lack of depth in the rendered stereo image isn't too surprising.  The
defaults are [-0.033, 0, 0] for the left eye and [+0.033, 0, 0] for the
right eye.

-- Mark Hood

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