I don't know of any 3D program which takes an array of arbitrary coordinates and transform them into a 3d shape without giving more informations on how to create the faces.
However, if you know that you have some sort of aprox. regular shape, you can do some maths to determine how the faces should look like. First, determine the geometrical center of your polyhedron. Then you can for each point determine the angles phi & theta relative to the center of the shape. That will help you to arrage the points in a (phi, theta) grid on which you can perform a triangulation. If you know some more info about the points, like the order of them, you should try to use that. Cheers, Florin -----Urspr�ngliche Nachricht----- Von: RWGRAY [mailto:[EMAIL PROTECTED] Gesendet: Dienstag, 11. M�rz 2003 16:57 An: [EMAIL PROTECTED] Betreff: [JAVA3D] How to form the Geometry? Is there a class/method/utility which will take an array of polyhedron vertex coordinates and return a TriangularArray for the polyhedron? For example, I have the coordinates for an Icosahedron, but no other information. Is there a utility I can call with these coordinates to get back a TriangleArray for the Icosahedron? I looked at GeometryInfo, but it looks like you need to first know which combination of vertex coordinates forms the faces of the polyhedron. Cheers, Bob Gray =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
