I don't know of any 3D program which takes an array of arbitrary coordinates
and transform them into a 3d shape without giving more informations on how
to create the faces.

However, if you know that you have some sort of aprox. regular shape, you
can do some maths to determine how the faces should look like. First,
determine the geometrical center of your polyhedron. Then you can for each
point determine the angles phi & theta relative to the center of the shape.
That will help you to arrage the points in a (phi, theta) grid on which you
can perform a triangulation.

If you know some more info about the points, like the order of them, you
should try to use that.

Cheers,

Florin

-----Urspr�ngliche Nachricht-----
Von: RWGRAY [mailto:[EMAIL PROTECTED]
Gesendet: Dienstag, 11. M�rz 2003 16:57
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] How to form the Geometry?


Is there a class/method/utility which will take an array of polyhedron
vertex coordinates and return a TriangularArray for the polyhedron?

For example, I have the coordinates for an Icosahedron, but no other
information.  Is there a utility I can call with these coordinates to get
back a TriangleArray for the Icosahedron?

I looked at GeometryInfo, but it looks like you need to first know which
combination of vertex coordinates forms the faces of the polyhedron.

Cheers,
Bob Gray

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