Hello,
 Any chance future versions of Java3D will make available the 'Occlusion
Query' functionality available in recent graphics cards and made
standard in openGL2.0?
 This feature is quite important to my research and I know that
Occlusion Query can be a great help in doing application-level
optimization of resources to render large scenes. The opengl code to
access occlusion query is very simple so I wonder if it would be easy to
add it as a future functionality of Java3D.
  Would anyone else be interested in such a feature?

                                                        Mojtaba Hosseini

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