Hello guys,

 

I am programming a 3d chess game with java3d and I am using a behavior to pick the piece (we want to move) and another to pick the case where want want to move this piece.

My problem is that I don’t want this two behaviours to interfere. To do this, I tried to enable and disable the second one but when I enable it after having selecting a piece of the game, the behaviour reacts as if  a pick event had occurred whereas it had occurred before it was enabled.

So I wondered if there was an event queue which was filled even if the behaviour is disabled. And if so, is it possible to clear it ???

 

Please help

 

Regards

 

Arnaud

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