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Hello guys, I am programming a 3d chess
game with java3d and I am using a behavior to pick the piece (we want to move)
and another to pick the case where want want to move this piece. My problem is that I don’t
want this two behaviours to interfere. To do this, I
tried to enable and disable the second one but when I enable it after having
selecting a piece of the game, the behaviour reacts as if a pick event had occurred whereas
it had occurred before it was enabled. So I wondered if there was an
event queue which was filled even if the behaviour is disabled. And if so, is
it possible to clear it ??? Please help Regards Arnaud |
