I didn't realise there were explicit 3d commands in the windows terminal
server (and its like protocols).

I thought it might be because the canvas 3d uses a VolatileImage that is
mapped directly to acceraleted video card memory and updated outside of
the context that the terminal server software can read from.

Either way, I don't think anything can be done (short of patch from the
terminal server people).

Kev

> I think that your Windows CE Terminal Server Client does not support 3D
> graphics. Although your app is running fine on the server, the client is
> silently dropping the 3d commands. It's just like running a j3d app on a
> remote X Window on Linux.
>
> Cheers,
>
> Florin
> -----Urspr�ngliche Nachricht-----
> Von: Kristof Decloedt [mailto:[EMAIL PROTECTED]
> Gesendet: Dienstag, 18. M�rz 2003 09:33
> An: [EMAIL PROTECTED]
> Betreff: Re: [JAVA3D] Client/Server Java3D
>
>
>
> Search the list on overriding Canvas3D. This might solve your problem...
> (can happen in applets,... as we're talking about the same thing)
>
> Kristof
> -----Original Message-----
> From: Kasparian, Raffi J. [mailto:[EMAIL PROTECTED]
> Sent: Monday, March 17, 2003 7:47 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Client/Server Java3D
>
>
> To all,
>
> I have packaged my 3D application into a folder with a complete jre
> (Java and Java3D) and created a .bat file that points the program to the
> jre files. When I copy this folder to a normal computer, everything
> works as expected.
>
> PROBLEM:
>
> I have also installed it onto a Windows 2000 terminal server (where it
> runs fine) but when I run it from a Windows CE client, the Canvas3D
> remains blank (nothing is rendered - not even a black background).
>
> Has anyone else dealt with this issue? Is there something that can be
> done?
>
> Raffi


--
Jose UML - http://www.newdawnsoftware.com/jose
Pondering RPG - http://pondering.newdawnsoftware.com

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