Hi!

first of all thanks for the answers and hint on the problem (the
textureCubeMap from Alessandro Borges was a life savior). I found out that
the problem came from the following lines of code:

texCmap.setMagFilter(Texture.NICEST);
texCmap.setMinFilter(Texture.NICEST);

with them the texturecubmap represented by texCmap disappear all together
either in opengl (on my machine with GeForce but correct with directX) and
in directX (on my client machine with radeon 8500).

Bug?

Best regards,

___
Christian ZanardiSoft3Design.com S.A.
Av. Cardinal-Mermillod, 36
CH-1227 Carouge
Email: [EMAIL PROTECTED]
WebSite: http://www.soft3design.com or http://www.s3d.ch
T�l/Fax: +41-22-301-5125 --- Natel: +41-79-244-2772

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