Hi! first of all thanks for the answers and hint on the problem (the textureCubeMap from Alessandro Borges was a life savior). I found out that the problem came from the following lines of code:
texCmap.setMagFilter(Texture.NICEST); texCmap.setMinFilter(Texture.NICEST); with them the texturecubmap represented by texCmap disappear all together either in opengl (on my machine with GeForce but correct with directX) and in directX (on my client machine with radeon 8500). Bug? Best regards, ___ Christian ZanardiSoft3Design.com S.A. Av. Cardinal-Mermillod, 36 CH-1227 Carouge Email: [EMAIL PROTECTED] WebSite: http://www.soft3design.com or http://www.s3d.ch T�l/Fax: +41-22-301-5125 --- Natel: +41-79-244-2772 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
