Sorry, with the approach I've suggested, billboarding is not possible. Cheers,
Florin -----Urspr�ngliche Nachricht----- Von: Florin Herinean [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 19. M�rz 2003 15:24 An: [EMAIL PROTECTED] Betreff: [JAVA3D] AW: [JAVA3D] Large #'s of raster images & labels 8000 shape nodes to display labels is definitely bad, regardless of the approach, lines or rasters. However, the line approach looks interesting to me. Is it not possible to create 1 single shape containing one cumulated linestrip with all the labels at the proper positions ? That will surely be the most efficient approach. Then you have to make only 1 billboard + 1 scaling. Cheers, Florin -----Urspr�ngliche Nachricht----- Von: Smith, David [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 19. M�rz 2003 15:16 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Large #'s of raster images & labels I was also thinking of using LineStripArrays to create the #'s 0-9 and then just reuse the lines on shape nodes where the labels belong. So face 50 and edge 50 would have the same geometry. But then, would 8000 shape nodes with linestrip geometry be more/less efficient than using 8000 shape nodes with raster geometry? I suspect geometry would be cleaner, but then you have to take inconsideration billboarding (this is a want) and proper scaling( this is a must ). Any ideas on benchmarking such things? -DaveS > I suppose - only suppose - then main problem here is overhead of each > image, not it's actual size. So maybe you should try to create few big > images with many labels on each of them and then create rasters > displaying correct parts of this image ? > ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
