Hi All,

Now I'm changing the appearance of an object & enabling lights
outside the updateData() method.Does sun have any plans to
change this in the future?

Bug 4686527 (Deadlock between MasterControl
and user thread when using ByRef updateData())
sounds a bit disappointing.

I am implementing "Vertex Data" animation in our system.
To do this I have to use the GeometryUpdater and I also
have to use GeometryArray By-Ref mode.Since I'm trying to
use this with the models coming in from my Loader,
GeometryArray By-Ref Shape3D's are created in one class
and are loaded by another class that implements GeometryUpdater.

I don't have a reference to floatVerts[] in the second class
and cannot update the Shape3D automatically.
I'm using getCoordRef3f & setCoordRef3f to update the vertex data.

Eg-:
((GeometryArray)(Shape3D.getGeometry())).setCoordRef3f(m_OrgPoint3f);

My Question is this:
1)Is there any performance cost in updating the data vertex directly in
  the vertex array vs setCoordRef3f?? If so, Is there another workaround?

The animation I wish to perform in my system needs to update
vertex data of more than one Shape3D and also changes its
appearance properties at the same time.


My Question is this:
1) Can updateData() update only one Geometry at a time?
   Do we have something like Java3D threads to achieve this simultaneously?
   Pls redirect me to some examples if any.


Thanks Alessandro & Kelvin for your valuable insite.

--jeff

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to