Hi
  Been reading up on high res coords after marks post, I'm after some
confirmation. A high res coord defines a point in very high res, you place a
local using a high res coord, and a local lives in the virtual universe. I'm
assuming this means, that any overlapping or very close locals can see all be
'seen' when rendering the scene, but things like picking/lighting across locals
can't be done as they don't share a BG ?

Cheers

Jeremy
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