Hi Been reading up on high res coords after marks post, I'm after some confirmation. A high res coord defines a point in very high res, you place a local using a high res coord, and a local lives in the virtual universe. I'm assuming this means, that any overlapping or very close locals can see all be 'seen' when rendering the scene, but things like picking/lighting across locals can't be done as they don't share a BG ?
Cheers
Jeremy --
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