Define
low-level ! What means to you low-level ? If you think that low-level is only
going away from the scenegraph model, then you can do it in pure immediate mode.
You have all the liberty there. More low-level than that you don't want to go,
believe me. Besides that, the Appearance objects have very nicely encapsulated
all the "low-level" opengl attributes in a single object, covering most of the
opengl properties. It's something that opengl is missing.
So, if you
want to get involved and develop new code or improve existing one, make a little
effort and go with java3d. It's worth it. If you're only interested in making
some opengl code to work in a web page with almost no involve in coding, gl4java
is for you.
Cheers,
Florin
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- [JAVA3D] AW: [JAVA3D] Convert OpenGL code to Java/Java3D ? Florin Herinean
- Florin Herinean
