-----Urspr�ngliche Nachricht-----
Von: Norbert Sch�pke [mailto:[EMAIL PROTECTED]
Gesendet: Donnerstag, 20. M�rz 2003 16:26
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Convert OpenGL code to Java/Java3D ?

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I never experimented with all those hints/attributes but how low-level has anyone of you actually gotten with Java3D?
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Define low-level ! What means to you low-level ? If you think that low-level is only going away from the scenegraph model, then you can do it in pure immediate mode. You have all the liberty there. More low-level than that you don't want to go, believe me. Besides that, the Appearance objects have very nicely encapsulated all the "low-level" opengl attributes in a single object, covering most of the opengl properties. It's something that opengl is missing.
 
So, if you want to get involved and develop new code or improve existing one, make a little effort and go with java3d. It's worth it. If you're only interested in making some opengl code to work in a web page with almost no involve in coding, gl4java is for you.
 
Cheers,
 
Florin

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