Another dev release. This one has a very significant milestone in it. With the addition of drag sensor implementation into this release, we now cover 100% of the VRML97 specification! Woohoo!!!!!
http://www.xj3d.org/snapshots.html
Note that we're not 100% compliant, but all nodes are now functional. You can put them into a scene graph and it will actually do something.
Also in this release, there's a lot of work gone into the triangulation routines for IFS and we're now 100% compliant there. Heaps of error detection now and informative messages as well to tell you where you've screwed up.
For the drag sensors, please view the readme. Things aren't quite right with the autoOffset handling and there are some bugs, but they should be relatively easy to debug. _However_, we're not likely to be doing any debugging of that work for at least the next couple of weeks. If it's annoying, please look into fixing it yourself and sending us the changes.
We're about to go into some significant rework of the input device handling. This new architecture will enable us to use any arbitrary input device and have it interact with the scene as per specification. NIST has lent us some devices (gloves, trackers, screens) that we shall be integrating in the near future after this work is complete. Elumens Dome/VisionStation work is also close to complete and will be finalised after this work.
-- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant -------------------------------------------------------------------
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