Another dev release. This one has a very significant milestone in it.
With the addition of drag sensor implementation into this release, we
now cover 100% of the VRML97 specification! Woohoo!!!!!

http://www.xj3d.org/snapshots.html

Note that we're not 100% compliant, but all nodes are now functional.
You can put them into a scene graph and it will actually do something.

Also in this release, there's a lot of work gone into the triangulation
routines for IFS and we're now 100% compliant there. Heaps of error
detection now and informative messages as well to tell you where you've
screwed up.

For the drag sensors, please view the readme. Things aren't quite right
with the autoOffset handling and there are some bugs, but they should be
relatively easy to debug. _However_, we're not likely to be doing any
debugging of that work for at least the next couple of weeks. If it's
annoying, please look into fixing it yourself and sending us the changes.

We're about to go into some significant rework of the input device
handling. This new architecture will enable us to use any arbitrary
input device and have it interact with the scene as per specification.
NIST has lent us some devices (gloves, trackers, screens) that we shall
be integrating in the near future after this work is complete. Elumens
Dome/VisionStation work is also close to complete and will be finalised
after this work.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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