Tarlton Mark-CMT041 wrote:
Without the call to "updateData" the app runs smoothly.  I've only seen the
problem appear with   _Indexed_   geometry.


I took a look through the bug data base and didn't see anything that looked relevant.

We noticed the same thing in Xj3D. I spent quite a bit of time decompiling code and sorting out what was going on. Basically, despite the BY_REFERENCE attribute, Java3D unindexes all your geometry and turns it into it's own internal, non-indexed versions. Those are then passed to the graphics card. This rather brain-dead approach is what is causing your GC problems - every time you change the geometry it throws out all the previously existing structures and generates a collection of new instances. Believe it or not, but it does this even if you only change something inconsequential like normals or texCoords and leave the indexes alone.

The only way to avoid the issue is to unindex the geometry yourself and
work with raw triangles or strips. Seems silly that J3D won't use the
optimised forms, but that's what the code is showing and our development
experience is point out.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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