Afternoon all,

I'm working on a simple applet that lets the user move a figure around a very simple 
"landscape". I have reached a point where it works fine on my home PC- an Athlon XP 
1800+ with a GeForce 3 video card. When I try and run it on my work PC ( Intel P4 
2.53, Rage 128 Pro video card) I get a d3derr_outofvideomemory when it tries to start 
out. It worked ok although with a bit of a low frame rate when I was just moving the 
figure around the scene, applying an OrbitBehaviour to the viewPlatform so we didn't 
lose sight of it. When I started moving the Camera with the central object of the 
animation I got the error mentioned above.

 I have tried it with the OpenGL version of J3D and that does draw it but the frame 
rate is around  0.5 fps and it is no use to man nor beast.

Is this a problem with the way my code is working or is it something to do with the 
way that the Direct3D Java3D works or more to do with the video card? Although the 
card only has 16 meg of memory  I don't have very much going on in terms of geometry 
and there are only two Textures (both Gifs, one 256 X 256 pixels and the other 700 x 
700 - the standard sky background that is used in a lot of demos) and they were both 
working before I started moving the viewPlatform. 
 
Any ideas?

Thanks for your time,

-ben



Ben Moxon
newview* 

t: 01483 685 398
e: [EMAIL PROTECTED]
w:http://www.newview.co.uk/
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