If you are overloading with a lot of objects, then it will be CPU bound.

Isaac Brobbey
Java2 & Java3D
MS/CIT Project

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of Tarlton Mark-CMT041
Sent: Tuesday, March 25, 2003 9:14 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] FW: updateData causes GC delay when running with
IndexedTriangle Geometry


I've tried posting this to the newsgroup a couple of times without
success.
I'm trying again.  I apologize if this shows up multiple times.

Mark

-----Original Message-----
From: Tarlton Mark-CMT041
Sent: Tuesday, March 25, 2003 8:04 AM
To: [EMAIL PROTECTED]
Subject: updateData causes GC delay when running with IndexedTriangle
Geometry


This is a resend from yesterday.   I didn't see it appear on the
newsgroup
so I'll try again .

--------------------------

I'm working on an application that updates vertex coordinates in a
triangle
mesh every frame.  The geometry is an IndexedTriangleArray and I've
configured it with "BY_REFERENCE" update plus I implemented the
GeometryUpdater interface.

The program appears to run correctly except for a periodic pause every
second or so.  GC profiling indicates that a full GC pass is run and
that
the GC takes about .15 seconds to run.   This appears to correspond to
the
pause that I'm seeing.

The attached test case demonstrates this problem.   I started with the
SUN
"GeometryByReferenceTest" demo and hacked it down to get rid of the U/I
stuff.     I added a "NullUpdateBehavior" that calls the updateData
method
on the geometry every frame.   I don't actually do anything to the
"updateData" method... just call it.    The NullUpdateBehavior also
rotates
the shape a little every frame just to highlight the pause.  Without the
call to "updateData" the app runs smoothly.

As far as I can tell, the performance of IndexedTriangleArray using
BY_REF
is the same as if BY_REF wasn't used and the vertex coordinates were
simply
replaced using "setCoordinates".   Both techniques result in a brief
pause
every second that appears to be GC related.   Also, I've only seen the
problem appear with   _Indexed_   geometry -- TriangleArray seems to
work
fine.


I took a look through the bug data base and didn't see anything that
looked
relevant.

This is under WinXP, NVIDIA G4 card.   J3D 1.3.1beta and J2SDK  1.4.1

Any ideas?

Mark

------------------------------------------------------------------------
----
-------
Mark A. Tarlton,
Visual Communications and Display Lab, Motorola Labs,

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