Dear friends,
I want to remove one child from TransformGroup(TG) by pressing one button, codes like this:
[/CODES] class AWTInteractionBehavior extends Behavior implements ActionListener {
private TransformGroup transformGroup; private BranchGroup BG;
// create a new AWTInteractionBehavior public AWTInteractionBehavior( BranchGroup bg, TransformGroup tg) { BG = bg; BG.setCapability(BranchGroup.ALLOW_DETACH); BG.setCapability(Group.ALLOW_CHILDREN_WRITE); BG.setCapability(Group.ALLOW_CHILDREN_EXTEND );
// BG.detach();
transformGroup = tg; transformGroup.setCapability( Group.ALLOW_CHILDREN_WRITE );
} }
// processStimulus to rotate the cube public void processStimulus(Enumeration criteria) { angle += Math.toRadians(10.0); trans.rotY(angle); transformGroup.setTransform(trans); wakeupOn(criterion);
// BG.compile();
// BG.detach();
transformGroup.removeChild(0); transformGroup.addChild(new Sphere(0.5f)); } ... [/CODES]
the error is : javax.media.j3d.RestrictedAccessException: Group: only a BranchGroup node may be removed.
Actually I want to remove TG from a BG(BranchGroup). I set the BG ability and tried to detach it. But it can not work, and I really wonder why. Should I write removeChild() in method processStimulus()? Maybe I should not and was wrong here.
Do you have any idea about it? Where should I write the methods detach(), compile() and removeChild()? And what is the relationship among detach(),live, compile() and remove()? I am really confused!
Thank you for your reading. best regards. tony
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I don't think you can remove TG from BGs. The DETACH capability allows the branch group you set it on to be detached, not things in it to be detached. You'll need to put your TG in its own BG and detach that instead.
Kev
-- Jose UML - http://www.newdawnsoftware.com/jose Pondering RPG - http://pondering.newdawnsoftware.com
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