I have recently came across this issue http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0301&L=java3d-interest&P=R105534
myself and was wondering if anyone has found a solution for it. It seems to me that when the OrbitBehavior detects setRotationCenter, it causes a full recomputation of the viewing angle, location, etc.. I know this because I had a similar class when I wrote OpenGL code in C++. You should be able to set the center of rotation without resetting the view to the new center. It's equivalent to moving the view to the new center and then panning/rotation/zooming after that, so it must be possible. Thanks, -DaveS ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
