Hi,
Some time ago I remember reading about problems encountered
when trying to make java2D calls in a Canvas3D (i.e. the J3DGraphics2D's
flush() had to be called before any of the 2D stuff would show up). I'm
still seeing
this kind of behavior. Is this problem being looked at?
I'm using Java 3D 1.3.1-beta(OpenGL) and Java 1.3.1_02 on
the following platform:
IBM Thinkpad A30 (ATI Mobility Radeon LY)
Windows 2000
Thanks for any assistance.
-bob
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