Hi Kelvin, Here is the test case for the Specular Color bug. Just move around the boxes to highlight the lateral aligned faces, and you will see the lighting difference.
OS: Win2k Graphic card: nVidia GeForce2 MX Java: java version "1.4.1_02" Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.1_02-b06) Java HotSpot(TM) Client VM (build 1.4.1_02-b06, mixed mode) J3D properties: {j3d.specification.vendor=Sun Microsystems, Inc., j3d.specification.version=1.3, j3d.version=1.3.1-beta1, j3d.vendor=Sun Microsystems, Inc., j3d.renderer=OpenGL} Cheers, Florin -----Ursprüngliche Nachricht----- Von: Kelvin Chung [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 26. März 2003 19:18 An: [EMAIL PROTECTED] Cc: Discussion list for Java 3D API Betreff: Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Problem with Specular Color Florin Herinean wrote: >I can confirm that DirectX version is behaving correctly regarding the >specular lighting effect, as in the attached image. However, you can clearly >see from the image that DirectX version has it's own bigger problems which >makes it unusable for me: it is not honouring the Back-face normal flip >option in the PolygonAttributes constructor (see the very dark front facing >faces). Is this a bug in j3d or simply directx layer doesn't know about >back-face normal flip ? > > DirectX 8.0 API doesn't support two side lighting. So this is document in README of Java3D that Back-face normal flip is not support in DirectX version of Java3D. >I'll make a simple test case for the opengl problem and send it to you. > > > Sure. - Kelvin ------------ Java 3D Team Sun Microsystems Inc.
SpecularColorBugTest.java
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