I have a question about doing mathematical operations on geometry arrays.

Suppose I have two geometry arrays, and I want to add them to the same
Shape3D to make one shape. The problem is, their coordinates are not in
the right place relative to each other because they used to belong to
two different shapes.

I want to do some transformation on one of the geometry arrays. For
instance, if I wanted to translate the geometry array by (1,0,0), I
would want to add 1 to the x coordinate of all of the geometry array's
points. Or maybe I want to scale it or rotate it. I want the points in
the GeometryArray to be permanently changed, so that when I add it to
the Shape3D it will be in the right place relative to the other
GeometryArrays.

Does this question make sense?
What's the best way to do to matrix transformations on GeometryArrays?

Thanks in advance,

Monica

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to