Hi,

I'm ready to try this immediate mode rendering. I
couldn't find a description of how to do it in the
tutorial. Where can I look for examples of how to use
immediate mode?

(I actually have a very simple scene graph, and not
even a very complicated geometry.)

Thanks!

Dola

--- Florin Herinean <[EMAIL PROTECTED]> wrote:
> -----Urspr�ngliche Nachricht-----
> Von: Dola Woolfe [mailto:[EMAIL PROTECTED]
> Gesendet: Montag, 10. M�rz 2003 15:25
> An: [EMAIL PROTECTED]
> Betreff: [JAVA3D] J3d memory issues
>
> ... cut ...
> > How come adding a branchgroup to the scene takes
> so much stack space?
> ... cut ...
>
> That means only that you have quite a complex
> scenegraph. Since you do not
> need a real-time rendering, you might want to
> consider using immediate mode
> rendering, which can cut the memory usage by 90%.
>
> From my experience, if you have a relatively simple
> geometry, but a complex
> scenegraph, 1000's of BranchGroups, TransformGroups
> & co, that may kill your
> memory. I'm not very sure about that, but I think
> that j3d is attempting to
> "flatten" your scenegraph in order to obtain the
> maximum performance. During
> the flattening, j3d might create additional
> geometries, thus increasing the
> memory usage. That side effect you can avoid using
> immediate mode rendering,
> of course at the expense of the rendering time. But
> since you are creating
> off-screen images, I suppose that shouldn't matter
> so much.
>
> Cheers,
>
> Florin
>
>
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